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            <title>dev.qlone.org</title>
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            <title>Qlient - updated! (yeah yeah, I know... ^^)</title>
            <link>http://dev.qlone.org/wiki/engine/qlient?rev=1308313846&amp;do=diff</link>
            <description>Q213N7 (Qlient) is the generic version of the Qlone client engine.

Qlient is based on the ioquake3 source code and is meant to be a drop-in replacement for the original Quake 3 client program: its code base is the same as the one used for the Qlone client engine but it is compiled for an original Quake 3 Arena game.</description>
            <author>uZu</author>
        <category>wiki:engine</category>
            <pubDate>Fri, 17 Jun 2011 14:30:46 +0200</pubDate>
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            <title>sv_MD5 - created</title>
            <link>http://dev.qlone.org/wiki/cvar/sv_md5?rev=1291223579&amp;do=diff</link>
            <description>This variable is used to let clients know about the availibility of the MD5 facilities into the server and is propagated through the server infostring.

When this cvar exists, a client may send a MD5 hash, created with the client's current challenge and the rconPassword value instead of sending the clear-text rconPassword value.</description>
            <author>uZu</author>
        <category>wiki:cvar</category>
            <pubDate>Wed, 01 Dec 2010 18:12:59 +0200</pubDate>
        </item>
        <item>
            <title>icons - created</title>
            <link>http://dev.qlone.org/pak0/icons?rev=1272475348&amp;do=diff</link>
            <description>[icons/iconw_gauntlet]</description>
            <author>uZu</author>
        <category>pak0</category>
            <pubDate>Wed, 28 Apr 2010 19:22:28 +0200</pubDate>
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        <item>
            <title>Compilation (Linux) - created</title>
            <link>http://dev.qlone.org/wiki/compil?rev=1270289115&amp;do=diff</link>
            <description>Be sure to get a proper environment, in order to build from sources you need:

	*  Subversion


aptitude install subversion


	*  Make
	*  GCC
	*  Nasm (for the QVM)
	*  libSDL development files


aptitude install gcc

Get the sources


Choose a working directory and fetch the sources from Subversion; the following example we will create a directory named qlone_trunk with the latest published release of Qlone and display some infos about it:</description>
            <author>uZu</author>
        <category>wiki</category>
            <pubDate>Sat, 03 Apr 2010 12:05:15 +0200</pubDate>
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        <item>
            <title>Dfengine compatibility - add dfengine 1.08 changelog</title>
            <link>http://dev.qlone.org/wiki/engine/dfengine_compat?rev=1267807768&amp;do=diff</link>
            <description>Dfengine is an engine written by Cyril “Cgg” Gantin, based on the idtech3 source code, with the main purpose of being an ideal wp&gt;DeFRaG engine. It is distributed under GNU GPL version 2.

Dfengine is copyright (c) 2009,2010 Cyril Gantin. For more infos see &lt;http://cggdev.org&gt;.</description>
            <author>uZu</author>
        <category>wiki:engine</category>
            <pubDate>Fri, 05 Mar 2010 17:49:28 +0200</pubDate>
        </item>
        <item>
            <title>Bloom visual effet - add example</title>
            <link>http://dev.qlone.org/wiki/engine/bloom?rev=1267640340&amp;do=diff</link>
            <description>The bloom effect allows some visual enhancements, especially for the video making. It has been added to Qlone starting at revision 88.

This effect adds some brightness around lightened items and models and can be used to improve the perception of players.</description>
            <author>uZu</author>
        <category>wiki:engine</category>
            <pubDate>Wed, 03 Mar 2010 19:19:00 +0200</pubDate>
        </item>
        <item>
            <title>Qlone game - created</title>
            <link>http://dev.qlone.org/wiki/game/start?rev=1262211355&amp;do=diff</link>
            <description>The source code is based on ioquake3 and is managed with Subversion.

To browse the source code, go to the WebSVN interface.

To get a copy of the current code, use any subversion client with the following URL:


http://dev.qlone.org/svn/qlone/trunk</description>
            <author>uZu</author>
        <category>wiki:game</category>
            <pubDate>Wed, 30 Dec 2009 23:15:55 +0200</pubDate>
        </item>
        <item>
            <title>BrainWorks - created</title>
            <link>http://dev.qlone.org/wiki/brainworks/start?rev=1262193894&amp;do=diff</link>
            <description>BrainWorks is a complete rewrite of all the artificial intelligence used by the Quake III bots by Ted Vessenes.

The goal of Brainworks is to make Quake 3 Arena bots as human-like as possible. With that in mind, the following human equivalents were set as the “goal for realism” for each bot:</description>
            <author>uZu</author>
        <category>wiki:brainworks</category>
            <pubDate>Wed, 30 Dec 2009 18:24:54 +0200</pubDate>
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